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Engineering Friction and Grip

0 Visualizzazioni· 10/25/25
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Students engineer surfaces to control and modify friction and grip as they design and build a tabletop game that uses sliding friction as the main component of its mechanics. Students first observe surface roughness on a variety of surface materials using a digital microscope and explore how engineers use surface modifications to manage friction. They then investigate and compare the friction and grip on multiple surface materials using an inclined plane. Applying the concepts of surface roughness and surface modification, students work as engineering teams to create a tabletop game that uses sliding friction as a main game mechanic. Students go through the steps of the engineering design process, from ideation to prototype development. Students test their own games to balance relevant parameters (surface roughness, speed, board design, game rules, etc.) to improve their prototypes. Students review the prototypes of their peers and offer feedback for further improvements.

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