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Demonstrations explain the concepts of energy forms (sound, chemical, radiant [light], electrical, atomic [nuclear], mechanical, thermal [heat], and states (potential, kinetic).
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Music: Milos - Eveningland
In this activity, students examine how different balls react when colliding with different surfaces. Also, they will have plenty of opportunity to learn how to calculate momentum and understand the principle of conservation of momentum.
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Music: Electrodoodle- Kevin MacLeod
Students make a proportional model of blood out of red gelatin, a plastic bag, and rice. They learn about the different components that make up blood and investigate what happens when the arteries and veins experience buildup from cholesterol. They will then work in pairs to brainstorm ways to clean our clogged arteries.
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Music- Sunday Spirit
In this lesson, students learn about work as defined by physical science and see that work is made easier through the use of simple machines. Already encountering simple machines everyday, students will learn about their widespread uses in improving everyday life. This lesson serves as the starting point for the Simple Machines Unit.
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While we know air exists around us all the time, we usually do not notice the air pressure. During this activity, students use Bernoulli's principle to manipulate air pressure so its influence can be seen on the objects around us.
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Music: Aimless Amos
Students design and build model landfills using materials similar to those used by engineers for full-scale landfills. Their completed small-size landfills are "rained" on and subjected to other erosion processes. The goal is to create landfills that hold the most garbage, minimize the cost to build and keep trash and contaminated water inside the landfill to prevent it from causing environmental damage. Teams create designs within given budgets, test the landfills' performance, and graph and compare designs for capacity, cost and performance.
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Music: How We Like It - Dan Lebowitz
Students are introduced to Pascal's law, Archimedes' principle and Bernoulli's principle. Fundamental definitions, equations, practice problems and engineering applications are supplied. Students can use the associated activities to strengthen their understanding of relationships between the previous concepts and real-life examples. A PowerPoint® presentation, practice problems and grading rubric are provided.
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Students engineer a working pair of shin guards for soccer or similar contact sport from everyday materials. Since many factors go into the design of a shin guard, students follow the Engineering Design Process to create a prototype. Along the way, students keep a notebook documenting each stage of the process and reflect on what they learned during the design.
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Music: Safety Net- Riot
An exploration of an engineering brief from a mock toy company leads students to explore a new slime with a unique set of characteristics. Using simple directions, students create five different types of slime and classify their slime properties against the criteria provided by the mock toy company. Based on their observations, they identify the best slime recipe based on the resulting physical properties.
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Music: Cats and Gats - Dyalla
While the creation of a dam provides many benefits, it can have negative impacts on local ecosystems. Using the associated activity students learn about the major environmental impacts of dams and the engineering solutions used to address them.
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As a class, students work through an example showing how DNA provides the "recipe" for making human body proteins. They see how the pattern of nucleotide bases (adenine, thymine, guanine, cytosine) forms the double helix ladder shape of DNA, and serves as the code for the steps required to make genes. Students extend their knowledge by conducting the associated activities to learn ways that engineers and scientists are applying their understanding of DNA in our world.
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In this multi-day activity, students explore environments, ecosystems, energy flow and organism interactions by creating a scale model biodome, following the steps of the engineering design process. The Procedure section provides activity instructions for Biodomes unit, lessons 2-6, as students work through Parts 1-6 to develop their model biodome. Subjects include energy flow and food chains, basic needs of plants and animals, and the importance of decomposers. Students consider why a solid understanding of one's environment and the interdependence of an ecosystem can inform the choices we make and the way we engineer our own communities. This activity can be conducted as either a very structured or open-ended design.
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Music: Skinny Leonard - Audionautix
Skinny Leonard by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Artist: http://audionautix.com/
Students learn about the concept of pushing, as well as the relationship between force and mass. Students practice measurement skills using pan scales and rulers to make predictions about mass and distance. A LEGO® MINDSTORMS® robot is used to test their hypotheses. By the end of the activity, students have a better understanding of robotics, mass and friction and the concept of predicting.
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Music: Dream of a Day
Posed with a paradigmatic engineering problem, students consider and explore mathematical algorithms and/or geometric concepts to devise possible solutions. The problem: How should a robotic vacuum move in order to best clean a floor of unknown shape and dimensions? They grapple with what could be a complex problem by brainstorming ideas, presenting the best idea for a solution and analyzing all presented solutions, and then are introduced to an elegant solution. Rather than elaborately calculating the most efficient route and keeping track of which tiles the robot has visited, a random number generator determines which direction the robot will take when it hits a barrier. Students are able to visually confirm how an unfamiliar programming concept (a random number generator) can make for a simple and efficient program that causes an EV3 robot (that is suitably equipped) to clean a bare floor. Then students think of other uses for random numbers.
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Music: London Bayou - ALBIS
Students learn the metric units engineers use to measure mass, distance (or length) and volume. They make estimations using these units and compare their guesses with actual values. To introduce the concepts, the teacher needs access to a meter stick, a one-liter bottle, a glass container that measures milliliters and a gram scale.
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Working as if they are engineers who work for (the hypothetical) Build-a-Toy Workshop company, students apply their imaginations and the engineering design process to design and build prototype toys with moving parts. They set up electric circuits using batteries, wire and motors. They create plans for project material expenses to meet a budget.
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Music: Fun - Vibe Tracks
The purpose of this lesson is to introduce students to the basic elements of our Earth's crust: rocks, soils and minerals. They learn how we categorize rocks, soils and minerals and how they are literally the foundation for our civilization. Students also explore how engineers use rocks, soils and minerals to create the buildings, roads, vehicles, electronics, chemicals, and other objects we use to enhance our lives.
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To further their understanding of sound energy, students identify the different pitches and frequencies created by a vibrating ruler and a straw kazoo. They create high- and low-pitch sound waves.
This engineering curriculum aligns to Next Generation Science Standards (NGSS).
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Music: Tyler Kimbell
Student groups are challenged to design and construct model towers out of newspaper. They are given limited supplies including newspaper, tape and scissors, paralleling the real-world limitations faced by engineers, such as economic restrictions as to how much material can be used in a structure. Students aim to build their towers for height and stability, as well as the strength to withstand a simulated lateral "wind" load.
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Music: Fugetaboutit - Dan Lebowitz
Student teams design and then create small-size models of working filter systems to simulate multi-stage wastewater treatment plants. Drawing from assorted provided materials (gravel, pebbles, sand, activated charcoal, algae, coffee filters, cloth) and staying within a (hypothetical) budget, teams create filter systems within 2-liter plastic bottles to clean the teacher-made simulated wastewater (soap, oil, sand, fertilizer, coffee grounds, beads). They aim to remove the water contaminants while reclaiming the waste material as valuable resources. They design and build the filtering systems, redesigning for improvement, and then measuring and comparing results (across teams): reclaimed quantities, water quality tests, costs, experiences and best practices. They conduct common water quality tests (such as turbidity, pH, etc., as determined by the teacher) to check the water quality before and after treatment.
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Music: Awaken - Anno Domini Beats
Use this board game to introduce the concepts of energy use in our lives and the very real impact that personal choices can have on our energy consumption, energy bills and fuel supply. The game begins as students select cards that define their modes of transportation and home design. The players roll dice and move around the board, landing on "choice" or "situation" blocks and selecting cards that describe consumer choices and real-life events that impact their energy consumption and annual energy bills. As the players pass gasoline stations or energy bill gates, they must pay annual expenses as defined by their original cards, with amounts altered by the choices they've made along the way. Gasoline cards are collected to represent total consumption. Too many gas-guzzling vehicles can result in total depletion of their gasoline supply – at which point everyone must walk or ride the bus. At the end of the game, the players count their remaining dollars to determine the winner. Discussion questions probe the students to interpret what choices they made and which situations they encountered had the most impact on their energy consumption and energy bills. All game board, card and money files are available online free of charge.
This engineering curriculum aligns to Next Generation Science Standards (NGSS).
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Music: Bicycle Reunited
Students move through the engineering design process as they write Arduino code and use a “digital sandbox” to create new colors out of the three programming primary colors: green, red and blue. They develop their own functions, use them to make disco light shows, and vary the pattern and colors of their shows. The digital sandbox is a hardware and software learning platform powered by a microcontroller that can interact with real-world inputs like light, while at the same time controlling LEDs and other outputs.
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Music: EDM Detection Mode
Students are challenged to design their own small-sized prototype light sculptures to light up a hypothetical courtyard. To accomplish this, they use Arduino microcontrollers as the “brains” of the projects and control light displays composed of numerous (3+) light-emitting diodes (LEDs). With this challenge, students further their learning of Arduino fundamentals by exploring one important microcontroller capability—the control of external circuits. The Arduino microcontroller is a powerful yet easy-to-learn platform for learning computer programing and electronics. LEDs provide immediate visual success/failure feedback, and the unlimited variety of possible results are dazzling!
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Music: New Tires - Silent Partner
Students learn about the difference between temperature and thermal energy. They create thermometers using simple materials and develop their own scales for measuring temperature. They compare their thermometers to a commercial thermometer, and get a sense for why engineers need to understand the properties of thermal energy.
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Music: Ukulele - Bensound.com